Tuesday, April 22, 2014
Educational Game for Tamagawa with Gamestar Mechanic
My mission was to create a game for my Tamagawa partners in Gamestar Mechanic. I wanted to make my game challenging so it wasn't too easy to beat, but easy enough so they could still understand and beat it. I think the challenge was defeating the enemies before they defeat you, and having to take risks to get to the goal block. I think it was mostly balanced between easy and hard. I balanced the elements by making the screen bigger when I needed to, and making sure none of the blocks were too close or too far. I also added a frag counter to make it harder. I think it was good because of the challenges and mainly shooting the enemies. I could have improved the story line, because it doesn't entirely connect to the game.
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