Wednesday, November 11, 2015
Wednesday, November 4, 2015
Wednesday, October 28, 2015
Input Devices
Input Devices
keyboard
dictation device
trackpad
graphic tablets
cameras
joystick
scanner
webcam
pen
electronic whiteboard
Output Devices
monitor
printer
plotters
projector
speakers
radio
Both Input and Output
USB
modems
touchscreen
headseat (with mic)
facsimile (fax)
audio cards
usb
Name Card: Define
My favorite time of day is the evening because it is cool and the sunset turns the sky blue, purple, red, and orange. My favorite vacation spot is in Northern Europe because it is very clean and the weather is good.
Bits/Bytes/Compilers & Interpreter
Bits are the base of programming. There are only two bits, 0 and 1. 0 represents off, and 1 represents on. When put together, each series of bits is put in groups of 8, which is called a byte. The byte is a form of memory which can record which slot is 0 or 1. Depending on the order, each byte remembers something different. Programming languages take the 0s and 1s, which are called binary code, and convert them into letters and numbers and symbols. To convert between the languages and the binary code, there are compilers and interpreters. Compilers are like translators where you put something in and it comes out as a result. Interpreters are more like word for word translators, and they may take longer to convert the code. High level languages that we normally use for programming are called source codes, like Java or C++. Source codes use compilers and interpreters to reference binary codes.
Computer Architecture
I think that computer architecture is how we tell computers to do what we want them to do. We use things like programs.
How does the computer understand what I type?
The computer is wired to do certain things when I enter in a specific chain of letters or numbers or symbols into a specific program. It can store large amounts of knowledge, so it uses that to do what I want it to.
How does the computer understand what I type?
The computer is wired to do certain things when I enter in a specific chain of letters or numbers or symbols into a specific program. It can store large amounts of knowledge, so it uses that to do what I want it to.
Wednesday, September 23, 2015
Systems Thinking
A system is a set of procedures or parts that form a whole.
It works by the different groups and subgroups doing specific jobs, and together they all make the system work. Without any one part, the system does not work. For example, in a hospital system there are nurses, doctors, and doctors with certain specialties. Everyone works in the hospital, but the hospital only works when all of them are working.
A system relates to comupter science because a computer is made up many different systems, and you can tell the computer to do something complex by breaking it down into systems and subsystems.
It works by the different groups and subgroups doing specific jobs, and together they all make the system work. Without any one part, the system does not work. For example, in a hospital system there are nurses, doctors, and doctors with certain specialties. Everyone works in the hospital, but the hospital only works when all of them are working.
A system relates to comupter science because a computer is made up many different systems, and you can tell the computer to do something complex by breaking it down into systems and subsystems.
Wednesday, September 16, 2015
Name Card Mission Reflection
I liked the name card project because it gave me a bit of review about the design thinking process. The steps were very clear throughout the mission and I liked that we had a lot of interaction and feedback to improve our namecards. I also liked the artistic part because it gave me a chance to be more creative with what I was making.
Wednesday, September 9, 2015
Wednesday, September 2, 2015
Name Card: Empathize
I am making a name card for Jackie and Jeremy. Below is the information they want to know about me.
what you don't like to do
favorite time of day
code of morals
favorite vacation spot
favorite memory
favorite subject
favorite color
favorite electronics
hobbies
favorite word
favorite food
favortite things to do
Emphasize digging deeper
favorite time of day
favorite vacation spot
favorite memory
favorite color
favorite electronics
hobbies
favorite food
favortite things to do
what you don't like to do
favorite time of day
code of morals
favorite vacation spot
favorite memory
favorite subject
favorite color
favorite electronics
hobbies
favorite word
favorite food
favortite things to do
Emphasize digging deeper
favorite time of day
favorite vacation spot
favorite memory
favorite color
favorite electronics
hobbies
favorite food
favortite things to do
Design Thinking Skills
Empathize
First, you learn about the buyer. You can ask them questions about what they want you to make and what type of product they like. Put yourself in their shoes so you can learn their needs
Define
Next, you have to define what the problem is that you're trying to solve. You need to decide the problem and the solution.
Ideate
To ideate you come up with possible solutions. Start brainstorming and think about how to solve the problem. You start planning out the product that you're making and get feedback about your ideas.
Prototype
Now you make a prototype, or first draft. You see if your ideas work. Take feedback from the buyer and make changes if needed
Test
Finally, you put the product out for multiple people to buy. If people enjoy the product, you have completed the task but if it still is faulty you have to go back and redesign it.
Hello World
My name is Alicia and I enjoy making friends and having fun. I am 12 and I live in California. My favorite color is blue and I like cheesesticks.
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